![]() ![]() Under Setup > Morphs bring in all the morphs you want to use.Ħ: Under Advanced > Morphs convert morphs to shapekeys. Blender breaks miserably in exporting these unless you rebuild your shaders from scratch, even then the DazToUnreal mats are better.ģ: Send your character to Blender with Diffeo.Ĥ: In Blender, press N and go to the DazImporter Tab.ĥ: Select your mesh. In this order or things can break.ġ: Send your character to UE with the DazToUnreal plugin.Ģ: Save mats and textures, delete everything else. Here’s where to get difeo - …ersion-15.html ![]() I haven’t been able to find much info on doing this anywhere else, so if anybody knows of any it would be nice to know. But here’s a quick rundown of steps I used to get my characters in. If you’re using geografts, importing separate clothing/hair, Daz animations things get more complicated. I just got this figured out a few days ago myself. If I don’t get it 100% working soon, I’l be posting up here next for help -_. Still playing with some maths and things inside of Control Rig to tweak it up. Of 3 characters, I had to do some tweaking on weight paints and bones on one of them to get 2boneIK for the legs mostly working in Control Rig. The full process I went through is a bit of a hassle, but it worked nearly flawlessly. I’ve got 3 character made in Daz working in UE right now using Blender and Diffeomorphic. I’m not using AL4 but working directly in Control Rig, so I can’t say if this will work for your issue specifically. It’s not helpful at all trying to get into UE. That plugin just renames bones and moves some parents around.
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